Art of Darkness: Written iPad App Review
If there’s one particular genre we like more than almost any other, it’s the click-and-point adventure genre. That is to say, we adore any app that has us hunting items, solving puzzles, and spinning around six ways to Sunday attempting to unlock more plot points. With that in mind, we’re beyond pleased to be introducing you to Art of Darkness by developer Booty Bay Limited. It offers a rich setup, a load of puzzles, and more than enough plot-bound item hunting to keep you busy for a long time yet to come. For our full review, you need only to slide on down below the break!
Concept and Gameplay
If you’ve ever played one of the retro-inspired click-and-point adventures from old, then you’re already aware of how Art of Darkness works—though there are some notable additions. For instance, the app mostly still has you finding items in piles of rubbish. These items run the usual gamut, from bent out of shape frames to lost keys. Find these bits and pieces, and then you can use them to unlock more elements within the environment.
And here’s where things get cool: You see, most games in the genre have you going from unseen room to unseen room. There are no connecting elements to tie it all together. Within Art of Darkness, though, you have every opportunity to walk around the docks, talk to the people, push the puzzle pieces, add your collected items, etc. In a way, it reminded us much more of Myst or Riven than it did any other title within the field for iPad. We couldn’t get enough of this, in fact. Because the app takes off the reigns a bit, and has you walking about between item hunting bonanzas, the world is instantly more immersive—and that’s a good thing.