The last time we ran into MEG RVO by Skunkwerks Kinetic, we ranted and raved about how much detail the game had. We also liked how consistently the developers were publishing high-quality updates. Little did we know those points would become more and more salient with each passing week.
As it now stands, MEG RVO is infinitely more complex—in a good way—and more rewarding than we ever thought possible. Truly, these guys are producing a monumentally entertaining work. For more on that note, see our whole review below.
Concept and Gameplay
If you missed our previous review, the basic gist behind MEG RVO looks something like this:
Users control tank-like rigs as an RVO; that stands for remote vehicle operator. There’s a vague plot about Slate Kinetic’s malicious intentions in searching other worlds, but you can leave that by the wayside. Mostly, you’ll spend your time rolling about the planet, blasting enemies, and using your robotic MEG unit (think robotic dog for space tanks) to interact with the environment.
It’s the latter portion that’s seen noticeable improvements and boosts since we last reviewed MEG RVO. The developers have added an almost scary amount of interaction points for your MEG, allowing you to do all manner of things to advance your strategy and complete the conquest.
For instance, there are now expandable bridges that must be hacked by your MEG before use. There are also many more acquisition points that can be picked up for use in specific scenarios. Or, you may pick up such an item only to discover it’s a trick bomb. The immediate explosion is less-than pleasant, but the attention to detail that’s revealed there is truly rewarding.
We cannot stress that last part enough. If you take the time to get to know MEG RVO, eventually you will come across something that makes you say, “Wow!”
Design and Interface
Last time we ragged on the game’s design, calling it out as the slightly unfinished title that it was. And though it still isn’t a totally complete work (the developers are continuing to push out updates) the title is much more polished than it was before.
It’s clear the developers have worked hard to perfect the flow of the app itself. The design has been streamlined a bit, and though there’s enough complexity here to confuse Nikola Tesla, you won’t just be thrown into it. There’s plenty of time and opportunity afforded to you to get a handle on things.
All in all, it’s a significant improvement, and one that we’re quite happy to see.
The developers behind MEG RVO have some grand ideas for it as a platform, and because of this they keep insisting it’s an unfinished work. However, though we might like to see some new levels, we have to disagree: MEG RVO is already a shining example of what game development should be like on the iPad, and we cannot wait to see what they call a finished product.
MEG RVO requires iOS 7.0 or later and is compatible with iPhone, iPad, and iPod Touch. A small expedite fee was paid to speed up the publication of this review.
The iPhone app reviews rating:
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