Price: $9.99 (on sale for $3.99)
VirtualBrowser for Chrome: Written & Video iPhone App Review
Concept and Functionality
The idea behind VirtualBrowser is actually nothing new, but being contained within packaging this tight and attractive certainly helps. The app uses what’s called cloud browser technology: In essence, you’re not using an iPhone browser at all, but rather are accessing an emulation of Chrome contained on a server elsewhere. That gets messy though, so we’ll leave off there.
Performance and Design
Here’s where things begin to get tricky with VirtualBrowser, though. Essentially, the application has some serious lagging issues. Obviously, it’s not nearly as smooth as running the app natively on your desktop. That’s to be expected, but our concern is this: Sure, VirtualBrowser can run your Flash content and manage your extensions. And it works, too! However, is this added to the slowness really enough to make you want to use VirtualBrowser as your permanent browser? Or to play FarmVille, even? Obviously if traditional browsers are not getting the job done for you and you’re intending to use the app to manage items you need to use within Chrome, this can be an excellent fit. Otherwise you may find that a standard browser running locally is just fine.
The final spanner in the gears, in fact, is the application’s pricetag. It’ll cost you a whopping ten bucks, which is easily stretching the far-end of what we’re used to paying for an iPhone app. That’s a lot to ask for the experience you’ll get, so we’ll say this: If you need VirtualBrowser to do Chrome activities that are vital on the go, you’ll get your money’s worth. For everyone else, it’s really a crapshoot, here.
VirtualBrowser for Chrome requires iOS 5.0 or later and is compatible with iPhone, iPad, and iPod Touch. A small expedite fee was paid to speed up the publication of this review, as well as a video production fee.
The iPhone app reviews rating:
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