SNOWGRE: Written iPhone Game Review
Sometimes the only thing you’re looking for in a game is a fun way to pass time. Personally I love games that are time-based because they force me to play well under pressure. SNOWGRE, developed by Gabriel Hohener, is a fun and unique spin-off of Tiny Wings that’s sure to keep you occupied and entertained.
Concept and Gameplay:
As someone who’s been a Tiny Wings addict ever since the game first came out, I definitely had high expectations when I started playing SNOWGRE. Though the two games are quite similar in concept, SNOWGRE has a few neat twists that help to separate it from its immensely popular distant cousin. For those of you who aren’t familiar with how either game is played, the whole goal is to navigate up and down hills by tapping your screen. If you time your tap perfectly, your SNOWGRE speeds down the slope and launches into the air. Press with precision, though, because time is not in your favor.
If you successfully launch your SNOWGRE perfectly, he’ll eventually enter rocket mode and travel even further. As you navigate the hilly terrain, you can also collect gems and coins. Red gems will stop the timer for five seconds, and coins can be used to upgrade your SNOWGRE. I’m assuming the upgrade function will arrive in a future update seeing as I couldn’t find it anywhere in the menu.
Lastly, I do want to mention the fact that you’re initially limited to only 15 rounds before being asked to purchase more lives. I would understand if an in-app purchase enabled unlimited playtime, but $0.99 only buys you 100 lives. Essentially this makes SNOWGRE a pay to play game, which is something I wholeheartedly disagree with. I feel it would definitely be better to offer a paid version of the game and do away with limited playtime.
As I mentioned before, SNOWGRE does its best to distance itself from Tiny Wings even though they’re based on similar concepts. For example, if you manage to keep your SNOWGRE in rocket mode for an extended period of time, the screen will turn red and he will enter Lava mode. Essentially this stops the countdown timer and allows you to keep playing without worrying about how much time is left on the clock. As soon as your SNOWGRE crashes, gameplay returns to normal.
One of the game features I really like is score flags. These flags are placed whenever you reach a new height record or distance record. Each time you beat your record, a special SNOWGRE flag appears. A summary of your records can be found on the game’s main page under Stats.
Lastly, SNOWGRE features Game Center integration so you can play against friends or strangers around the world, all in real time. However, the multiplayer feature is only available if you purchase one of the in-app packages. While lives deplete each time you play the game, multiplayer mode will remain unlocked permanently.
SNOWGRE is available to download for free from the App Store but is essentially a pay to play game. My suggestion is to place unobtrusive ads in the free version and allow unlimited gameplay, then release a paid version of the app that disables ads and enables multiplayer mode.
SNOWGRE is compatible with iPhone, iPod touch, and iPad. Requires iOS 5.0 or later. This app is optimized for iPhone 5. A small expedite fee was paid by the developer to speed up the publication of this review.
The iPhone App Review’s rating:
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