Up!: Written iPhone App Review
Up! by Adisak Kontrong is a quirky little iOS game that challenges users to successfully move their game character upwards through the “sky.” Falling bricks and other geometric objects provide both obstacles and advantages for accomplishing this purpose while a cheerful soundtrack and quirky background noises provide audio entertainment.
Up! features fun graphics and a quirky soundtrack to help encourage users as they bounce along and maneuver through levels to reach the top. The purpose of each level seems to be the same, and while somewhat increasing in difficulty, the difference in difficulty between some of the lower levels of this game didn’t seem very strong. Each level in Up! must be beaten before the next level can be played, and this game does not seem to currently feature any way to get “high scores” during levels. Up! does, however, feature a method of character control that will please all users who like to move around as much as their game characters do; specifically, Up! users must tilt their iOS screens in order to move their players to the right or to the left. Tapping on the screen enables players to jump—a necessary feature since jumping is the best way to beat each level. While Up! does not really stand out as an extremely unique game in its field, its features are still certainly up to par with other games of its kind.
Appearance and Layout:
Up!’s graphics are perfect for a game of its type. The main character, a little alien fellow, bounces along the color-coded shapes to reach his final goal of jumping to the silver diamond (located high in the sky of each level). The layout of Up! is certainly logical enough (users are greeted with a home page featuring a “play” option, as well as options for “settings” and “help.”) However, while the “help” option of Up! tells players how to control their bouncing alien, it fails to tell them the way to beat each level of the game (by reaching the diamond). Users of Up! are pretty much left on their own to figure out the goal of each level of this game. Because of this oversight in providing an important detail, I’ve had to dock one star from this section of the review.
Up! is available for $0.99 through the iTunes store. While the current official product description does not really provide a detailed explanation for the overall goal of each level (jumping upwards, avoiding the “lava” pit, and reaching the silver diamond), a bit of trial and error should be all a user needs to figure out how Up! works. Overall, Up! is a fun game, but the degree of challenge between levels didn’t seem as satisfyingly difficult as that of other similar iPhone app games. Up! may seem worth its price to some dedicated fans, but most iOS users will probably get tired of this game before they beat all its levels.
Up! iPhone app requires iOS 5.1 or later and is compatible with iPhone, iPod Touch, and iPad. A small expedite fee was paid by the developer to speed up the publication of this review.
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