Rubber Room: iPhone App Written and Video Review
If there’s any one genre we see a lot of here at the iPhone App Review, it has got to be physics puzzlers for the iPhone. We’ve taken a shot at more than our fair share of these apps, which is why we feel comfortable in our decision to recommend Rubber Room by developer Kadamedia to you here today. The app offers a unique twist on a now classic staple of iOS gaming, bringing along cute graphics, engaging gameplay, and a one-of-a-kind storyline. All in all, it’s easily worth the buck it costs, and if you’re looking for our full review, you’ll find it posted below just beyond the break!
Concept and Gameplay
Between you, us, and the walls, the concept behind Rubber Room certainly won’t take long to learn, though it may take hours to master. Essentially, the player must guide two alien creatures out of their forced captivity in a sort of mobile Portal style experience. The player accomplishes this by guiding the protagonists around the levels using flicks and taps. The ultimate goal is a set of two pipes, which have been color-coded for each character. Upon arriving at the portals, the toons disappear, and the level ends. Along the way, the player must also avoid the time limit, obtain stars, and use as few clicks as possible to gain an high score. All in all, it’s an engaging concept, and one that’s made much harder by the inclusion of various obstacles and holdups.
One of the unique twists that Rubber Room offers is its original splitting mechanic. Both aliens can be double tapped to split them up into three smaller aliens. This allows them to shrink through tight spaces, only to be recombined on the other side. As much as we loved this mechanic, though, we did find it a bit hard to split up the aliens, as well as guide them around without automatically recombining the bits.
Design and Controls
We genuinely loved the look of Rubber Room, and we aren’t ashamed to admit it. The app’s graphics are bright and cute, while the splitting mechanic is ingenious. Sadly, though, we found the control scheme a bit less intuitive. Our taps were sometimes forceful, and sometimes not, which tended to drive us a bit mad. Furthermore, we found the physics engine not quite as organic as we might have liked, often producing some odd floating experiences that made the game rather difficult. Hopefully, though, future updates will smooth this over.
All that being said, we can hardly argue with the value that Rubber Room is. The app costs only $0.99 in the App Store, and arrives with more than enough levels to keep us happy. As is, we hope future updates iron out the kinks in the controls, while bringing along even more levels to sweeten the pot.
Rubber Room requires iOS 4.3 or later and is compatible with iPhone, iPad, and iPod Touch. A small expedite fee was paid by the developer to speed up the publication of this review.
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