roll.ball.jump: iPhone App Written Review
We don’t know if you remember, Whippersnappers, but back in the first days of the iPhone, real games were pretty darn hard to come by. We aren’t talking about basic puzzle faire, or some kind of online Solitaire fiesta: We mean real games. Things to keep us occupied for days on end during boring meetings. In fact, all we really had was papiJump. It was a simple, casual game, but one with a brilliantly addictive concept. We loved the app, which is why we’re stoked to introduce you to roll.ball.jump, by developer DoronD Apps. The title is a near perfect hark back to the original, and with a bargain price to boot, we’re tickled pink. For our full thoughts on this casual gaming gem on the iPhone, check below beyond the break!
Concept and Gameplay
As with our beloved papiJump, roll.ball.jump is all about upward mobility. The game has players managing a single ball, which continuously rolls from side to side, complicating the matter of directing its progress. The idea is that the gamer taps the screen to make the ball jump, landing it on platforms that stretch upwards to the top of the screen and beyond. The player continues tapping and landing in an attempt to reach higher and higher levels, all the while racking up a more impressive score. This act continues until either the ball is dropped accidentally from a platform, or . . . Well, that’s really the only way it ends. In this sense, roll.ball.jump is a true arcade title, though we don’t think the lack of an end-game will bother anyone: We hardly had time to think about it before we dropped the ball.
That being said, we do wish there was a bit more to the app than just difficulty. The developer promises future updates will bring varied game modes, as well as power-ups and other add-ons. In our eyes, this is the last step roll.ball.jump needs to be a finished application, as the current line-up is perfectly adequate, though without much distinct flavor.
Design and Graphics
However, we did appreciate the graphics of roll.ball.jump quite a lot. The game is smooth and performed like a champ, though we wish we could say the same for the controls. We realize difficulty is part of the game, but we often found ourselves wishing for a little more control over the ball. At times it felt like we were more tapping the ball at random, hoping to land on anything, rather than strategizing our way to new heights.
At the end of the day, though, roll.ball.jump is a great addition to a long line of upward-mobility games. If you’re a fan of the genre, the app’s smooth one dollar price-tag is an excellent bargain, as is the classic, casual gamer gameplay. All in all, the app still earns a three and a half star rating, as well as our recommendation.
roll.ball.jump requires iOS 4.0 or later and is compatible with iPhone, iPad, and iPod Touch. A small expedite fee was paid by the developer to speed up the publication of this review.
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