Lost in Cube: iPhone App Written Review
We don’t get to say this often, so we’re going to do it now with particular relish: Lost in Cube, by developer WonderStar Games, is unlike any other app we’ve ever reviewed. Period. The title’s puzzling action mixed with physics-themed fun offers a unique, time-wasting blend that perfectly matches the morning commute or long minute stuck in the queue. Best of all, the application’s whole fun can be had for a scant $0.99 in the App Store. It’s an absolute steal, if you ask us, but before diving in, check out our full review of Lost in Cube below!
Concept and Gameplay
The narrative of Lost in Cube is iffy at best, but that hardly detracts from all the fun: The protagonist is an amorphous blog that, for reasons unknown, has been stranded in a world of geometric cubes. He must move from cube-side to cube-side, unlocking portals, collecting gems, and breaking up baddies until—ultimately—he is free to move onto the next level. There’s currently two dozen different levels to keep your interest, spread across four unique cube sizes. And of course, each stage comes packed with a timer that speedily runs low, encouraging the user to increase their roll and locate the final portal.
Aside from that, though, there’s no predefined point, save that of escaping each cube to move onto the next. Story plays a minimal part, leaving the points system to drive the action. Each stage comes stock with a set number of gems to be collected, as well as various bonuses for completing certain actions. These efforts are compounded by the inclusion of a Game Center leader board and achievements system, which keeps the ball rolling, and adds a much needed competitive edge to the game’s environment.
Graphics and Controls
Perhaps one of the neatest elements of Lost in Cube’s design is its streamlined controls. Players drag the protagonist about the screen to get him started, and then tap to bring his momentum to a halt. Likewise, they can flick rapidly to send him sailing. It creates lots of air-hockey-esque moments of panic, as the player’s avatar is suddenly sent hurtling toward an unwanted portal.
But though the controls are splendid, we do wish the app came with slightly more innovation between stages. Much the same mechanic is used throughout, which is entertaining, but sadly a tad repetitive after many levels of play.
Considering Lost In Cube is only a dollar in the App Store, it’d be a hard bargain not to sell. The gameplay is truly unique—and certainly addictive, as indicated by the developer. If you’re looking for a new way to slay the hours before work without relying on the next Angry Birds update, give Lost in Cube a test drive. We promise you’ll like it, and it won’t break the bank to download.
Lost In Cube requires iOS 3.0 or later and is compatible with iPhone, iPad, and iPod Touch. A small expedite fee was paid by the developer to speed up the publication of this review.
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