Cute games with simple concepts tend to be my personal favorites. In the case of Bouncy Disco, I think the concept is sound, but the first version of the game has a few minor issues.
Designed by Twisted Shield Interactive, this is an accelerometer game in which you control something – in this case, a ball – by tilting your phone. With colorful graphics and fun bouncy disco music, it was off to a good start.
I read the instructions carefully before playing. You’re in control of a disco ball surrounded by four walls. When a wall lights up in any color except for red, bounce the ball off the wall for ten points. If you bounce off a wall that isn’t lit up, four points are subtracted. And if the wall is red, you’re dead – game over, no exceptions.
Here’s the first problem; in order to pass the first level and unlock the second, you need to score no less than five hundred points. Let’s do the math – fifty bounces, assuming you play perfectly and never hit a non-lit wall (which is tough). And did I mention it’s not just that one wall goes red? Nope, all four do.
Without fail, every time I played the game, the walls turned red after the first three colors. What’s more, they aren’t red briefly. I counted a solid three seconds of red wall (trust me, that’s an eternity when you’re trying to keep that little ball hovering).
When I add up the challenges in the first level alone, – the high score necessary, the fact that all the walls turn red, and the frequency rate of them turning red – it seems like that’s just a bit too much. I think I’d be willing to play the game more often if level one was a big simpler with a lower goal count, with the difficulty increasing more gradually.
However, after an initial first bout of frustration, I was able to improve and get up to the goal. The actual gameplay is great – the disco ball was very responsive to my movements. Bouncy Disco a cute concept, and I’ll bet future updates will be worth checking out.
Bouncy Disco [iTunes Link] requires iPhone OS 3.2 or later and is compatible with iPhone, iPad and iPod Touch. A small expedite fee was paid by the developer to speed up the publication of this review.