I appreciate games that put a twist on classic gameplay, and Tower Assault!: Curse of Zombie Island does exactly that – rather than tower-defense, you’re on tower-offense. This idea, combined with strong graphics and an interesting premise, are the best features of the game.
Designed by the aptly named Rogue Pirate Ninja Interactive, Tower Assault puts you in charge of a pirate crew with a ton of loot – loot that is stolen by a witch doctor, who also turns your mates into brain-eating zombies. Absolutely a unique and exciting storyline to start off the game!
Your mission: Venture back into the island, moving around the map from level to level to complete various missions with the overall goal of defeating the witch doctor and reclaiming your treasure. In other words, you’re in charge of the zombies, and you’re the one attacking, not vice-versa.
The primary way you control your zombies is with a cannon, which is usually on the far left of the screen. By swiping your finger across the screen, you produce a trajectory to launch a brain, thereby herding your zombies around the level. While this is very cool, the problem is that the zombies are…zombies. Mindless. They ramble and they’re slow, so sometimes getting them to do what you want is somewhat of a pain.
That being said, raiding villages, destroying towers and turning villagers into zombies to join your horde is pretty fun. While there is a handy tutorial to instruct you each step of the way, at times the goal of a level is sort of obscure. I also found that changing the skill level up from beginner made a huge difference – there are a few levels in beginner mode where nothing much seems to be happening, so I’d recommend just jumping in as intermediate or higher.
The occasional cumbersome feel aside, this is definitely a fun game – and long-lasting at forty levels, each with new challenges and surprises. Definitely a unique one to check out.
Tower Assault! Curse of Zombie Island [iTunes link] requires iPhone OS 3.1.2 or later and is compatible with iPhone, iPad and iPod Touch. A small expedite fee was paid by the developer to speed up the publication of this review.