I’ve admitted in the past to not being much of a gamer, but I’ve played my share of iPhone games that rely on using the accelerometer and titling to move around. I’m always impressed with the accuracy and ease of game play. But with Eagle Quest, designed by Sulaba, Inc., it’s just not happening for me.
First, I’m not quite sure of the goal. You are in control of an eagle, hovering above an ocean filled with fish and sharks. The fish are food, and to the sharks, you’re the food – so you want to get close enough to the water to catch the fish, but be careful of the sharks, who will leap up and snatch you out of the air. For each fish, you score a point, for each shark that nabs you, you lose a life point. There’s also a timer, but no other levels; you can set Easy, Medium or Hard, but the actual levels and scenery don’t change.
So I’m not sure of my final goal; score a certain amount of points? Because there’s no levels to move on to, it’s hard to feel motivated.
But the main problem I’m having is it’s frankly difficult to control the eagle; and not difficult in the “fun challenge” way. Even when I use slow, controlled movements, the eagle turns, then flickers back to the spot he was in seconds ago and turns again. Despite what the instructions say, I can’t seem to get him to suicide dive into the ocean, and I have to tilt my iPhone until it’s past parallel with the floor for the eagle to get any higher. He responds a little faster to rising up and down, but the turns are awkward and difficult to make.
If the mechanics were smoothed out and another level or two were added, this one might be worth the $0.99, but as it is, I can’t say I’d recommend it.
Eagle Quest requires iPhone OS 3.0 or later and is compatible with iPhone, iPad and iPod Touch. A small expedite fee was paid by the developer to speed up the publication of this review.