Sometimes, the enemy hasn’t done anything wrong. You just need to kill someone.
Apparently that’s the theme of this rather twisted game, designed by Red Cabana Studios. You (and by “you” I mean “little ninja stick figure”) create your own enemies, pulling them out of the air with just a tap, then ruthlessly killing them using you ninja skills, a machine gun, by drowning, or any other creative method you choose.
Because that’s the goal of R.O.F.F.L.E. (Running on the Floor Feeling Like Evil) – earn achievements by killing the enemies in twisted, weird ways and combination’s. My first achievement was accidental, when I killed five airborne enemies. Others include the “Kiddy Pool”, by which you drown twenty-five enemies at once, “High Die”, killing an enemy directly above you, and “Nature Force,” killing ten enemies using gravity in some way.
It’s creative and different, for sure. I have to admit I was a bit confused at first, simply because we’re trained to wait for enemies to appear…and when we do, we expect them to, you know, cause trouble. It makes taking a spiked bat to their face repeatedly seem wrong, somehow.
Don’t let the stick figures and simple graphics fool you – this game is well designed. You can zoom in or out and tap anywhere on the screen to shoot, kick or otherwise deploy your weapon of choice. There’s quite a few buttons to tap (create new enemies, change weapons, jump, etc.) but when you don’t have that frantic feeling of needing to defend yourself from the enemy, it makes learning the controls a lot less frustrating.
It’s also fairly graphic, with squishy sound effects and blood splats when an enemy bites it. (Including, funnily enough, when he drowns.) The more achievements you rack up, the more weapons and maps (levels) you unlock. To add a bit of mystery, a few of the achievements are not described, only named. If someone finally figures out what the “Bloody Jungle” is, please, let me know.
R.O.F.F.L.E. requires iPhone OS 2.2.1 or later and is compatible with iPhone, iPad and iPod touch. A small fee was paid by the developer to expedite the publication of this review.