Monster RPG 2: Old School Platform for a ‘Nooskewl’ Gadget

Price: $2.99    Score: 8/10    By Anna PapachristosMonster RPG 2

Playing some games on the iPhone or iPod Touch isn’t always the easiest of tasks.  Though the screen will never come close to the smallness of the GameBoy Micro, things get a tad difficult when you must use the screen as both your visual aid and your controller since there is no D-Pad, sadly.  Yet Monster RPG 2 by Nooskewl may be on to something with their intuitive controls and 16-bit game design.

Monster RPG 2, the next installment of Nooskewl’s Monster RPG series, is a fantasy quest, as the description says, that takes you across continents and worlds.  As Eny, a simple village girl, you must save the world from Tiggy, her friend who has come under a staff’s evil curse.

The game promises 19 different locations to explore, over 90 types of monsters, and spells, swords, potions, armor – the works!  And with its turn-based role-playing style, you can add up to nine adventurers to your party to help you fight off your enemies and aid in your quest to save the world.

In Monster RPG 2’s App Store description, it is said that the game is sure to appeal to those who are fans of classic SNES games.  Having tested many a game promising a “classic” platform, such claims make me skeptical.  However, right from the start, Monster RPG 2 reminded of the same format as my favorite Pokémon games, past and present.  Plus, players have a choice of how they want to control their character.  Users can choose a total D-Pad, tap and go, or hybrid controls.

The total D-Pad, like the traditional handheld gaming devices provide, appears directly on the screen, translucent over the actual game display.  However, I personally recommend the tap and go system simply because it allows you to move around quite easily and makes exploration easier when you’re not quite sure what to do next.  The great tutorial will surely answers your questions when it comes to how to get around this new, virtual world.

Like more and more games these days, Monster RPG 2 offers users the option to listen to the in-game music or their iPod selections during game play.  The game will also auto-save if you’re interrupted by a phone call or text, which is always a plus as well.

When you begin playing, the game jumps right into the story, leaving you slightly confused as to what you should be doing, but you quickly catch on that this portion of the game substitutes as your story’s exposition.  Everything that happens must happen in order for the story to progress like it’s meant to.  For instance, I initially thought I was supposed to win the first battle against Tiggy.  Note: I’m pretty sure NO ONE is supposed to win this round, otherwise where would the story go?  But this is just a disclaimer for anyone who gets easily discouraged.

Also, as a warning, about 10-15 minutes into the game, my iPhone began feeling extremely warm to the touch.  I suggest playing sparingly so your device doesn’t overheat itself.

Monster RPG 2 requires iPhone OS 3.0 or later and is compatible with the iPhone and iPod Touch. A small expedite fee was paid by the developer to speed up the publication of this review.


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