The premise of iTotem Idol is simple. There is a little man (idol) on top of a pile of colored blocks in each level. The blocks are always arranged in a stable formation to begin with, but in order to proceed to the next level, you need to destroy a certain amount of the blocks. The catch is, you can’t let your idol fall or hit the sides of the screen. iTotem Idol utilizes a physics engine to make balancing and manipulating the blocks that much more realistic. Your idol will roll, fall, and move with the blocks as you destroy them. There are 25 levels in total, and each levels gets progressively gets harder until you reach the final level.
The levels in iTotem Idol remain engaging throughout the length of the game. With each level you will find yourself constantly trying different ways to solve the puzzle. Due to the physics-based nature of the game engine, each time you attempt to solve a puzzle, your idol may roll or bounce a different way than before. This type of gameplay makes each attempt at a level as interesting as the last and manages to keep the game interesting. Sometimes you may find yourself trying different strategies just to see how the physics of the game reacts to it.
There is a multiplayer option in iTotem Idol, but I find myself lacking friends who own and play iTotem Idol through OpenFeint. The achievements are fun to try and get through OpenFeint, but most of the achievements can be obtained whilst playing through the game for the first time.
iTotem Idol is extremely fun to play, but ultimately too short. I was surprised and disappointed when I reached level twenty five and that was the end of the game. For the price, twenty five levels suffices, but I would gladly pay an additional $.99 for another twenty five levels. I recommend iTotem Idol for anyone looking for fun, interesting, and engaging gameplay.
iTotem Idol requires the iPhone OS 2.2 or later and is compatible with iPhone and iPod Touch.