Problem one: Fruitler costs $1.99. Fruitler should be free.
Fruitler was developed – and I say “developed” with some hesitation – by Monzonito Lda. It’s an app that characterizes the open-door policy Apple has taken with regard to iPhone apps of late. Every man and his dog are trying to cash in on the App store, and more and more very average apps are flooding iTunes as a result.
For a start – fruitler looks like the kind of thing I could have thrown together over a couple of weekends. The background is a big tree (see screenshots) that looks like it was drawn in MS Paint. And it probably was.
But to make up for the shortcomings in the background-department, the developer assures potential customers that Fruitler has “20 beautifull designed fruits and basket”. The basket does have a moustache though, I’ll give them that.
The gameplay is repetitive and boring. You touch the screen or use accelerometer control to move the basket left and right, to catch fruit falling from the top of the screen. After every 20 or so fruit fall, the type of fruit changes – but that’s all that changes. You go from collecting strawberries to collecting bananas. There are three difficulty levels to ‘mix it up’ – but even ‘hard’ is a cake-walk.
Then there’s the matter of price. To charge anything at all these days on the app store, you have to offer something unique. Something interesting. Something cool. Fruitler doesn’t offer any of that, and would be expensive even at $0.99.
Bottom Line: I want my 5 minutes back.
Fruitler requires the 2.2 iPhone software update and is compatible with both the iPhone & iPod Touch.